O truque inteligente de Core Keeper Gameplay que ninguém é Discutindo



In Core Keeper, your avatar is dropped into a mysterious dark cavern. You find yourself in a room with a powered-down core, connected to three statues that seem to require gemstones to run. What now? Essentially, you dig your way out from the center to find food, supplies, and enemies to battle. It’s sort of like the graphics of Stardew Valley with the gameplay of Minecraft.

You’ll find a tombstone where your character died. If you interact with it, you can retrieve your lost items – but only what you’ve got room for in your inventory. How to Find and Use Waypoints in Core Keeper

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Once you feel that you have solid equipment, you're going to want to start hunting for Glurch. Glurch is the first boss; it is a giant slime that is constantly jumping in place. You'll have to explore the area around the Core and listen for a slamming sound.

As soon as you find enough fiber (which you’ll only find in wooden crates for now), make yourself a bed. Taking a quick nap will top off your health bar, so you can conserve your food before running back out to fight slimes.

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Once you find Glurch, you'll want to try to clean up the area near this massive monster. Pick up any slime tiles on the ground and kill any enemies Core Keeper Gameplay in the area. Then, move in toward Glurch and start dealing damage.

If you’re playing with friends, it’s a good idea to choose different backgrounds to create a well-rounded adventuring party. Here are the currently available classes in Core Keeper and their starting perks.

The patch introduces several balancing improvements. Bosses now drop at least one piece of equipment or a weapon.

That might mean having to gather more resources just to fight your way back in and recover your property.

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I chose this role because it looked cute, but the food-related stat bonuses are delightful. A certain type of spicy flower grants faster running, for example, and looks a bit like a burrito when cooked. Eating food is also key for filling up your “hunger” bar and staying alive.

feels like a dungeon crawler that you’re creating. You gather materials by mining square tiles, and for most of the game, you’re surrounded by walls that conceal explorable areas.

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